Texting Brick Phone
The cell phones at my work are so bad, that when I was given an old 1992 “Brick” Mobile Phone, I thought that using a 20 year old phone might be the best way to get them upgraded. It needed to be useable, to make and receive calls, also send and receive text messages and use the phone book. They were so bad the bench mark wasn't very high.
(An old 1992 “Brick Mobile Phone” Motorola Ultra Sleek 9660 - A full teardown can be found on the EEVblog)
I thought about imbedding a cheap cell phone inside (like with my rotary phone project) but it was more elegant and easier to start from scratch, build my own PCB and program.
Old phones are analog so they obviously dont work on the new digital GSM networks. After doing some investigations I found the small breakout for sim900 gsm module it was small enough to fit inside the cellphone, and easy to work with, using “AT commands" over serial.
There was an old 7 digit, 7 segment display but using that would have made it too difficult to send and receive texts. So I replaced it with a modern OLED Screen (Adafruit 128x32 OLED) that would fit in the small display window provided. (unfortunately I could not get good photo of the screen working)
The only other DIY cellphone I found was from High-Low Tech, I used there code as a starting point, however there code could not do texting etc or work with any of my hardware, it was very basic and only displayed and dialed the numbers, so a a lot of work needed to make a usable phone.
The next problem was using serial to comunicate with the Sim900 chip, Arduino (atmega 328) chips only have 2k of ram making it very difficult for a noobie programer. I had so meny serial read/writes it would fill up the ram and crash the phone.
This problem was solved by using two 328 chips, the main chip handles keypad input, graphics, coms to GSM chip, and the second chip handles all sounds (ring tones/ text tones/ buttons pushes) and would detect when the phone is ringing/incoming text and alert the master chip.
Communication between the two chips was done with outputs/inputs that would be driven low or high as needed. The Sim900 also has outputs that are driven low for 1200ms upon incoming text, or low while the phone is ringing. The second chip would decipher if its a text or call and tell the master, it would then make the appropriate sound.
The hardest part was trying to get text message input (eg if you press "2” three times the letter “c” would be displayed) I could not find any good solutions for this online, that worked with a matrix number pad, so I wrote my own.
I wanted the phone to look “stock” so I designed a PCB that matched the original PCB in Eagle. I also had to design a custom resistive push button for the keypad and painted restive ink onto the original rubber buttons.
To get everything to fit I had to use surface mount Arduino chips, however I could not find surface mount 328 chips that had the Arduino boot-loader. This was solved by designing an Arduino Shield that programed surface mount chips, you simply hold or clap the surface mount chip down and use the built-in Arduino ISP to program.
Finally the battery, I had to cut open and remove the old battery from its case, easier said than done. I then mounted a 7.2v lipo battery inside and drilled a hole for the charging cable (on the inside so it cant be seen when the battery is on)
The old phone also had the wrong analog antena, it was replaced with a new 900mhz GSM antena, I made sure it was nice and large to fit with the retro look.
It actually works, beter than our phones at work. I have been using it for some time now, the only hard part is trying to find a pocket big enough to put it in.
In version 2.0 I would use all surface mount components including the sim900, and improve the battery design. I would also replace the 328 chips with bigger more powerful one, so I could add features like Tweeting.
I wanted to use my Kinect sensor as a input for my Arduino for some up coming projects, I think its one of the best sensors out there, its a pity there isn't a Arduino Shield available for Kinect. So for now I have to use my computer, however I could not find easy/good ways of doing it. I wanted something very simple and Arduino user friendly
and no windows involved. After much searching and frustration I came across the simplest way for the Arduino and Kinect to be friends.
Kinect output of X,Y and Z left and right hands displaying on 20x4 Arduino powered LCD.
Using Processing, OpenKinect, and this tutorial and library it was very easy for a Arduino novice. The Arduino IDE is based off Processing, so it’s very easy to go from one to the other. Geting Processing and the Arduino to talk was easier than expected using this tutorial and a line of code in Processing like this:
myPort.write(“/¼/”+ handX +“/”);
With similar lines on the Arduino end:
int X= serialdata;
Now that the Arduino has the X, Y and Z values you can control any real world elements, such as a your lights, or a servo etc. You can even get Processing to calculate the angle between your hands, so when your turn your hands (like when driving a car) it will send a 0-360º value to the Arduino for added control.
Cordless Rotary Phone, Version One
After coming across some of my old rotary phones I wanted to get them working again, but one of the biggest problems with the old phones is they take so long to dial a number that the phone line will go dead or dials the number before you have finshed entering the number.
I needed the ability to dial the number only when the full number hand been entered. This was solved by using a cordless phone, as they usually only dial the number once you press send, this also made it posible to easily make the phone cordless. Using an Arduino for the rotary decoding and my old cordless phone for the rest solved the problem.
First things first was decoding a rotary number, rotary phones send a number of pulses out depending on the number selected, this was done very easy by using this code found on instructables, I then edited the code to turn on the corresponding digital output of the Arduino every time it detected a number input.
The hardware side was a bit tricky, but the easiest way of doing this was geting the Arduino to “press” the cordless phones buttons. This was solved by using an optocoupler for each button I wanted to press on the cordless phone. This isolated the Arduino from the phone, and the output of the optocoupler would act like a switch.
By soldering wires to the buttons on the phone and then to the output pins of the optocoupler, the Arduino could simulate pressing the buttons by turning on the optocoupler.
I mounted the old hanger micro switch onto my new control board and used it to send/start a call when lifted and hang up when down, this way you can input the numbers slowly on the rotary pad, and not have the phone disconnect because you are taking too long.
All together it works very well, how ever I still need to make the bells work, and install a battery for full portability.